v2-tab #3
4 changed files with 741 additions and 146 deletions
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@ -3,27 +3,60 @@
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>The Mycelial Network</title>
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<link rel="stylesheet" href="./style.css">
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<link rel="stylesheet" href="./tabs.css">
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<link rel="stylesheet" href="./modal.css">
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<link rel="icon" href="icons/red-background/favicon.ico" type="image/x-icon">
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<link rel="icon" href="./icons/red-background/favicon.ico" type="image/x-icon">
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<!-- HTML Meta Tags -->
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<title>The Mycelial Network</title>
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<meta name="description"
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content="Myco.systems is a tech cooperative that utilizes open-source technology to enable individuals from diverse backgrounds to develop sustainable solutions.">
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|
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<!-- Facebook Meta Tags -->
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<meta property="og:url" content="https://myco.systems/">
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<meta property="og:type" content="website">
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<meta property="og:title" content="The Mycelial Network">
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<meta property="og:description"
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content="Myco.systems is a tech cooperative that utilizes open-source technology to enable individuals from diverse backgrounds to develop sustainable solutions.">
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<meta property="og:image" content="https://myco.systems/icons/backgrounds/concrete-shrooms.png">
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|
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<!-- Twitter Meta Tags -->
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<meta name="twitter:card" content="summary_large_image">
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<meta property="twitter:domain" content="myco.systems">
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<meta property="twitter:url" content="https://myco.systems/">
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<meta name="twitter:title" content="The Mycelial Network">
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<meta name="twitter:description"
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content="Myco.systems is a tech cooperative that utilizes open-source technology to enable individuals from diverse backgrounds to develop sustainable solutions.">
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<meta name="twitter:image" content="https://myco.systems/icons/backgrounds/concrete-shrooms.png">
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</head>
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<body>
|
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<div class="center-text">
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<input type="radio" id="tab-links" name="tab" checked style="display: none;">
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<input type="radio" id="tab-contact" name="tab" style="display: none;">
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<input type="radio" id="tab-dash" name="tab" style="display: none;">
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<div class="tabs">
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<label for="tab-links" class="tab">Links & Donate</label>
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<label for="tab-contact" class="tab">Contact</label>
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<label for="tab-dash" class="tab">Dashboard</label>
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</div>
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<div id="linksTab" class="tab-content">
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<a>Hi! It's good to see you \( ‘ o ‘ )/</a>
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<div class="bullet-text">
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<ul class="links">
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<li><a href="https://myco.systems" target="_blank">Myco.Systems</a></li>
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<ul>
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<li><a href="https://coop.myco.systems" target="_blank">Coop.Myco.Systems</a></li>
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<ul>
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<!-- <ul>
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<li><a href="https://squattheplanet.com/" target="_blank">SquatThePlanet.com</a></li>
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<li><a href="https://wiki.hemera.network/" target="_blank">Wiki.Hemera.Network</a></li>
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</ul>
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</ul> -->
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<li><a href="https://web.myco.systems" target="_blank">Web.Myco.Systems</a></li>
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<li><a href="https://git.myco.systems" target="_blank">Git.Myco.Systems</a></li>
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<li><a href="https://git.myco.systems/explore/repos" target="_blank">Git.Myco.Systems</a></li>
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</ul>
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</ul>
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</div>
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@ -31,26 +64,60 @@
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<details class="modal">
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<summary class="modal__toggle"></summary>
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<div class="modal__background">
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<div class="modal__body" tabindex="-1" role="dialog" aria-labelledby="modal__label" aria-live="assertive" aria-modal="true">
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<div class="modal__body" tabindex="-1" role="dialog" aria-labelledby="modal__label" aria-live="assertive"
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aria-modal="true">
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<p id="modal__label" class="modal__text">
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Donations go to making sure we can keep all of our free services running ♡⸜(ˆᗜˆ˵ )⸝♡
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<br><br>
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<b>The following cryptocurrencies are supported:</b>
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<br><br>
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<b class="crypto-name">Monero (XMR):</b><span class="crypto-address">49r2aeun8DtV5VqZpZSwRpS83WfUWEaLt4NG8HJwwVkbiT1vSsXTXrPFKkKTdc6MPX9iezbTidNPvhGZKCnM1338TfK6Hgi</span>
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<b class="crypto-name">Monero (XMR):</b><span
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class="crypto-address">49r2aeun8DtV5VqZpZSwRpS83WfUWEaLt4NG8HJwwVkbiT1vSsXTXrPFKkKTdc6MPX9iezbTidNPvhGZKCnM1338TfK6Hgi</span>
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<br>
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<b class="crypto-name">Litecoin (LTC):</b><span class="crypto-address">LRAm7h5XENknfYEpbdVsvyGY8D6MiXGTDV</span>
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<b class="crypto-name">Litecoin (LTC):</b><span
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class="crypto-address">LRAm7h5XENknfYEpbdVsvyGY8D6MiXGTDV</span>
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<br>
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<b class="crypto-name">Bitcoin (BTC):</b><span class="crypto-address">bc1qkv97ajh7f0a72l9rsjd3fmmly5q5uywr06q3x0</span>
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<b class="crypto-name">Bitcoin (BTC):</b><span
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class="crypto-address">bc1qkv97ajh7f0a72l9rsjd3fmmly5q5uywr06q3x0</span>
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</p>
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</div>
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</div>
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</details>
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</div>
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<div id="contactTab" class="tab-content">
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<a>Send us a cool message and we'll get back to you d-(´▽`)-b</a>
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<ul>
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<li><a class="contact-name">contact (at) myco (dot) systems:</a><span class="pgp-address">-----BEGIN PGP PUBLIC
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KEY
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BLOCK-----<br>mDMEZcQaFBYJKwYBBAHaRw8BAQdAKjok4wl0tBlYyTj6qw4nu6AqTdU+OGorGE5d8N7bLXW0Ik15Y29TeXN0ZW1zIDxjb250YWN0QG15Y28uc3lzdGVtcz6IkwQTFgoAOxYhBCw75FUiGzj0ZvOJhZ1ZZp3r0s3IBQJlxBoUAhsDBQsJCAcCAiICBhUKCQgLAgQWAgMBAh4HAheAAAoJEJ1ZZp3r0s3I38QA/3yK6QODeRsfoGimd1OX3BA/Y1OxKTl2GS7OiyTcRotyAQC905hPTwaAYFbru1W1S8p+zDrWjGJ7jXMevOZlsF9GD7g4BGXEGhQSCisGAQQBl1UBBQEBB0B2d2SSG7eCIrTKA9xO45414eS3THHwX63dkaqbexwHJwMBCAeIeAQYFgoAIBYhBCw75FUiGzj0ZvOJhZ1ZZp3r0s3IBQJlxBoUAhsMAAoJEJ1ZZp3r0s3INzMA/AoCN+h/eG+7ByTsZUAGY6gKsSfQgy86PjijfrusC/3TAQDMNrMjzq2sIZhUZSaK8Q5pzgSFPloqk4QG1FRi4x0zAA===Pg50<br>-----END
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PGP PUBLIC KEY BLOCK-----</span></li>
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<li><a href="https://mastodon.social/@brookeee" target="_blank">Mastodon</a></li>
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</ul>
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</div>
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<div id="dashTab" class="tab-content">
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<a>Check out some of our free services and projects (⌐⊙_⊙)</a>
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<div class="dashboard bullet-text">
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<ul class="links">
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<li><a>Free Services</a></li>
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<ul>
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<li><a href="https://paste.myco.systems" target="_blank">PrivateBin</a></li>
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<li><a href="https://collab.myco.systems" target="_blank">HedgeDoc</a></li>
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</ul>
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</ul>
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<ul>
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<li><a>Projects</a></li>
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<ul>
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<li><a href="https://squattheplanet.com" target="_blank">Squat The Planet</a></li>
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<li><a href="https://wiki.hemera.network" target="_blank">Hemera Network</a></li>
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</ul>
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</ul>
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</div>
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</div>
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</div>
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</div>
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<script src='//unpkg.com/simplex-noise@2'></script>
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<script src='./simplex.js'></script>
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<script src="./script.js"></script>
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</body>
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@ -1,92 +0,0 @@
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@charset "UTF-8";
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.modal[open] .modal__toggle {
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left: calc(50vw + 200px);
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top: calc(15vh - 5px);
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position: fixed;
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z-index: 11;
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}
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.modal[open] .modal__toggle:focus {
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outline: 2px solid #00f;
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}
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.modal__toggle::before {
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content: 'Donate';
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cursor: pointer;
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padding-left: 10px;
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padding-right: 10px;
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background-color: #241917;
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color: #fff;
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border-radius: 2px;
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border: 2px solid #f3bbae;
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}
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.modal[open] .modal__toggle::before {
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content: '✖';
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color: #fff !important;
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font-size: 25px;
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}
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.modal__toggle {
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position: relative;
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list-style: none;
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font-size: 14px;
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font-family: Monaco, monospace;
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text-align: left;
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z-index: 4;
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}
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.modal__toggle::-webkit-details-marker {
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display: none;
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}
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.modal__toggle:hover {
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cursor: pointer;
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opacity: .8;
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}
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.modal__background {
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background-color:rgba(0, 0, 0, 0.65);
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display: flex;
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height: 100vh;
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justify-content: center;
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left: 0;
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position: fixed;
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top: 0;
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width: 100vw;
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z-index: 3;
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}
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.modal__body {
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/* background: #fff;
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color: #333; */
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border: 2px solid #f3bbae92;
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background: rgba(36, 25, 23, 1);
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color: #f3bbae;
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font-size: 1.6rem;
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font-weight: 600;
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padding: 20px 20px;
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position: fixed;
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text-align: left;
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top: 15vh;
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left: 50%;
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transform: translateX(-50%);
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width: 80%;
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max-width: 400px;
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z-index: 10;
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word-wrap: break-word;
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font-family: Monaco, monospace;
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}
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.modal__text {
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line-height: 1.6;
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margin: 0;
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font-size: 12px;
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}
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.crypto-address {
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word-wrap: break-word;
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display: block;
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font-size: 12px !important;
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background-color: #241917;
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color: #fff;
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border-radius: 2px;
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border: 2px solid #f3bbae;
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padding: 5px;
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}
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.links {
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padding-left: 0.85rem;
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}
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473
public/simplex.js
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473
public/simplex.js
Normal file
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@ -0,0 +1,473 @@
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/*
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* A fast javascript implementation of simplex noise by Jonas Wagner
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Based on a speed-improved simplex noise algorithm for 2D, 3D and 4D in Java.
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Which is based on example code by Stefan Gustavson (stegu@itn.liu.se).
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With Optimisations by Peter Eastman (peastman@drizzle.stanford.edu).
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Better rank ordering method by Stefan Gustavson in 2012.
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Copyright (c) 2018 Jonas Wagner
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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(function() {
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'use strict';
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var F2 = 0.5 * (Math.sqrt(3.0) - 1.0);
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var G2 = (3.0 - Math.sqrt(3.0)) / 6.0;
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var F3 = 1.0 / 3.0;
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var G3 = 1.0 / 6.0;
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var F4 = (Math.sqrt(5.0) - 1.0) / 4.0;
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var G4 = (5.0 - Math.sqrt(5.0)) / 20.0;
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function SimplexNoise(randomOrSeed) {
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var random;
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if (typeof randomOrSeed == 'function') {
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random = randomOrSeed;
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}
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else if (randomOrSeed) {
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random = alea(randomOrSeed);
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} else {
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random = Math.random;
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}
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this.p = buildPermutationTable(random);
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this.perm = new Uint8Array(512);
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this.permMod12 = new Uint8Array(512);
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for (var i = 0; i < 512; i++) {
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this.perm[i] = this.p[i & 255];
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this.permMod12[i] = this.perm[i] % 12;
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}
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}
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SimplexNoise.prototype = {
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grad3: new Float32Array([1, 1, 0,
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-1, 1, 0,
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1, -1, 0,
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-1, -1, 0,
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1, 0, 1,
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-1, 0, 1,
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1, 0, -1,
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-1, 0, -1,
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0, 1, 1,
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0, -1, 1,
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0, 1, -1,
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0, -1, -1]),
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grad4: new Float32Array([0, 1, 1, 1, 0, 1, 1, -1, 0, 1, -1, 1, 0, 1, -1, -1,
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0, -1, 1, 1, 0, -1, 1, -1, 0, -1, -1, 1, 0, -1, -1, -1,
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1, 0, 1, 1, 1, 0, 1, -1, 1, 0, -1, 1, 1, 0, -1, -1,
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-1, 0, 1, 1, -1, 0, 1, -1, -1, 0, -1, 1, -1, 0, -1, -1,
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1, 1, 0, 1, 1, 1, 0, -1, 1, -1, 0, 1, 1, -1, 0, -1,
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-1, 1, 0, 1, -1, 1, 0, -1, -1, -1, 0, 1, -1, -1, 0, -1,
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1, 1, 1, 0, 1, 1, -1, 0, 1, -1, 1, 0, 1, -1, -1, 0,
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-1, 1, 1, 0, -1, 1, -1, 0, -1, -1, 1, 0, -1, -1, -1, 0]),
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noise2D: function(xin, yin) {
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var permMod12 = this.permMod12;
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var perm = this.perm;
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var grad3 = this.grad3;
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var n0 = 0; // Noise contributions from the three corners
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var n1 = 0;
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var n2 = 0;
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// Skew the input space to determine which simplex cell we're in
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var s = (xin + yin) * F2; // Hairy factor for 2D
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var i = Math.floor(xin + s);
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var j = Math.floor(yin + s);
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var t = (i + j) * G2;
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var X0 = i - t; // Unskew the cell origin back to (x,y) space
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var Y0 = j - t;
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var x0 = xin - X0; // The x,y distances from the cell origin
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var y0 = yin - Y0;
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// For the 2D case, the simplex shape is an equilateral triangle.
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// Determine which simplex we are in.
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var i1, j1; // Offsets for second (middle) corner of simplex in (i,j) coords
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if (x0 > y0) {
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i1 = 1;
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j1 = 0;
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||||
} // lower triangle, XY order: (0,0)->(1,0)->(1,1)
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else {
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i1 = 0;
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j1 = 1;
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} // upper triangle, YX order: (0,0)->(0,1)->(1,1)
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// A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and
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// a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where
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// c = (3-sqrt(3))/6
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var x1 = x0 - i1 + G2; // Offsets for middle corner in (x,y) unskewed coords
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var y1 = y0 - j1 + G2;
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var x2 = x0 - 1.0 + 2.0 * G2; // Offsets for last corner in (x,y) unskewed coords
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var y2 = y0 - 1.0 + 2.0 * G2;
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// Work out the hashed gradient indices of the three simplex corners
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var ii = i & 255;
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var jj = j & 255;
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// Calculate the contribution from the three corners
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var t0 = 0.5 - x0 * x0 - y0 * y0;
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if (t0 >= 0) {
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var gi0 = permMod12[ii + perm[jj]] * 3;
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t0 *= t0;
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n0 = t0 * t0 * (grad3[gi0] * x0 + grad3[gi0 + 1] * y0); // (x,y) of grad3 used for 2D gradient
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}
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var t1 = 0.5 - x1 * x1 - y1 * y1;
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if (t1 >= 0) {
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var gi1 = permMod12[ii + i1 + perm[jj + j1]] * 3;
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t1 *= t1;
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n1 = t1 * t1 * (grad3[gi1] * x1 + grad3[gi1 + 1] * y1);
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}
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var t2 = 0.5 - x2 * x2 - y2 * y2;
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if (t2 >= 0) {
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var gi2 = permMod12[ii + 1 + perm[jj + 1]] * 3;
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t2 *= t2;
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n2 = t2 * t2 * (grad3[gi2] * x2 + grad3[gi2 + 1] * y2);
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}
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// Add contributions from each corner to get the final noise value.
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// The result is scaled to return values in the interval [-1,1].
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return 70.0 * (n0 + n1 + n2);
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},
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// 3D simplex noise
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noise3D: function(xin, yin, zin) {
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var permMod12 = this.permMod12;
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var perm = this.perm;
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var grad3 = this.grad3;
|
||||
var n0, n1, n2, n3; // Noise contributions from the four corners
|
||||
// Skew the input space to determine which simplex cell we're in
|
||||
var s = (xin + yin + zin) * F3; // Very nice and simple skew factor for 3D
|
||||
var i = Math.floor(xin + s);
|
||||
var j = Math.floor(yin + s);
|
||||
var k = Math.floor(zin + s);
|
||||
var t = (i + j + k) * G3;
|
||||
var X0 = i - t; // Unskew the cell origin back to (x,y,z) space
|
||||
var Y0 = j - t;
|
||||
var Z0 = k - t;
|
||||
var x0 = xin - X0; // The x,y,z distances from the cell origin
|
||||
var y0 = yin - Y0;
|
||||
var z0 = zin - Z0;
|
||||
// For the 3D case, the simplex shape is a slightly irregular tetrahedron.
|
||||
// Determine which simplex we are in.
|
||||
var i1, j1, k1; // Offsets for second corner of simplex in (i,j,k) coords
|
||||
var i2, j2, k2; // Offsets for third corner of simplex in (i,j,k) coords
|
||||
if (x0 >= y0) {
|
||||
if (y0 >= z0) {
|
||||
i1 = 1;
|
||||
j1 = 0;
|
||||
k1 = 0;
|
||||
i2 = 1;
|
||||
j2 = 1;
|
||||
k2 = 0;
|
||||
} // X Y Z order
|
||||
else if (x0 >= z0) {
|
||||
i1 = 1;
|
||||
j1 = 0;
|
||||
k1 = 0;
|
||||
i2 = 1;
|
||||
j2 = 0;
|
||||
k2 = 1;
|
||||
} // X Z Y order
|
||||
else {
|
||||
i1 = 0;
|
||||
j1 = 0;
|
||||
k1 = 1;
|
||||
i2 = 1;
|
||||
j2 = 0;
|
||||
k2 = 1;
|
||||
} // Z X Y order
|
||||
}
|
||||
else { // x0<y0
|
||||
if (y0 < z0) {
|
||||
i1 = 0;
|
||||
j1 = 0;
|
||||
k1 = 1;
|
||||
i2 = 0;
|
||||
j2 = 1;
|
||||
k2 = 1;
|
||||
} // Z Y X order
|
||||
else if (x0 < z0) {
|
||||
i1 = 0;
|
||||
j1 = 1;
|
||||
k1 = 0;
|
||||
i2 = 0;
|
||||
j2 = 1;
|
||||
k2 = 1;
|
||||
} // Y Z X order
|
||||
else {
|
||||
i1 = 0;
|
||||
j1 = 1;
|
||||
k1 = 0;
|
||||
i2 = 1;
|
||||
j2 = 1;
|
||||
k2 = 0;
|
||||
} // Y X Z order
|
||||
}
|
||||
// A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z),
|
||||
// a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and
|
||||
// a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where
|
||||
// c = 1/6.
|
||||
var x1 = x0 - i1 + G3; // Offsets for second corner in (x,y,z) coords
|
||||
var y1 = y0 - j1 + G3;
|
||||
var z1 = z0 - k1 + G3;
|
||||
var x2 = x0 - i2 + 2.0 * G3; // Offsets for third corner in (x,y,z) coords
|
||||
var y2 = y0 - j2 + 2.0 * G3;
|
||||
var z2 = z0 - k2 + 2.0 * G3;
|
||||
var x3 = x0 - 1.0 + 3.0 * G3; // Offsets for last corner in (x,y,z) coords
|
||||
var y3 = y0 - 1.0 + 3.0 * G3;
|
||||
var z3 = z0 - 1.0 + 3.0 * G3;
|
||||
// Work out the hashed gradient indices of the four simplex corners
|
||||
var ii = i & 255;
|
||||
var jj = j & 255;
|
||||
var kk = k & 255;
|
||||
// Calculate the contribution from the four corners
|
||||
var t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0;
|
||||
if (t0 < 0) n0 = 0.0;
|
||||
else {
|
||||
var gi0 = permMod12[ii + perm[jj + perm[kk]]] * 3;
|
||||
t0 *= t0;
|
||||
n0 = t0 * t0 * (grad3[gi0] * x0 + grad3[gi0 + 1] * y0 + grad3[gi0 + 2] * z0);
|
||||
}
|
||||
var t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1;
|
||||
if (t1 < 0) n1 = 0.0;
|
||||
else {
|
||||
var gi1 = permMod12[ii + i1 + perm[jj + j1 + perm[kk + k1]]] * 3;
|
||||
t1 *= t1;
|
||||
n1 = t1 * t1 * (grad3[gi1] * x1 + grad3[gi1 + 1] * y1 + grad3[gi1 + 2] * z1);
|
||||
}
|
||||
var t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2;
|
||||
if (t2 < 0) n2 = 0.0;
|
||||
else {
|
||||
var gi2 = permMod12[ii + i2 + perm[jj + j2 + perm[kk + k2]]] * 3;
|
||||
t2 *= t2;
|
||||
n2 = t2 * t2 * (grad3[gi2] * x2 + grad3[gi2 + 1] * y2 + grad3[gi2 + 2] * z2);
|
||||
}
|
||||
var t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3;
|
||||
if (t3 < 0) n3 = 0.0;
|
||||
else {
|
||||
var gi3 = permMod12[ii + 1 + perm[jj + 1 + perm[kk + 1]]] * 3;
|
||||
t3 *= t3;
|
||||
n3 = t3 * t3 * (grad3[gi3] * x3 + grad3[gi3 + 1] * y3 + grad3[gi3 + 2] * z3);
|
||||
}
|
||||
// Add contributions from each corner to get the final noise value.
|
||||
// The result is scaled to stay just inside [-1,1]
|
||||
return 32.0 * (n0 + n1 + n2 + n3);
|
||||
},
|
||||
// 4D simplex noise, better simplex rank ordering method 2012-03-09
|
||||
noise4D: function(x, y, z, w) {
|
||||
var perm = this.perm;
|
||||
var grad4 = this.grad4;
|
||||
|
||||
var n0, n1, n2, n3, n4; // Noise contributions from the five corners
|
||||
// Skew the (x,y,z,w) space to determine which cell of 24 simplices we're in
|
||||
var s = (x + y + z + w) * F4; // Factor for 4D skewing
|
||||
var i = Math.floor(x + s);
|
||||
var j = Math.floor(y + s);
|
||||
var k = Math.floor(z + s);
|
||||
var l = Math.floor(w + s);
|
||||
var t = (i + j + k + l) * G4; // Factor for 4D unskewing
|
||||
var X0 = i - t; // Unskew the cell origin back to (x,y,z,w) space
|
||||
var Y0 = j - t;
|
||||
var Z0 = k - t;
|
||||
var W0 = l - t;
|
||||
var x0 = x - X0; // The x,y,z,w distances from the cell origin
|
||||
var y0 = y - Y0;
|
||||
var z0 = z - Z0;
|
||||
var w0 = w - W0;
|
||||
// For the 4D case, the simplex is a 4D shape I won't even try to describe.
|
||||
// To find out which of the 24 possible simplices we're in, we need to
|
||||
// determine the magnitude ordering of x0, y0, z0 and w0.
|
||||
// Six pair-wise comparisons are performed between each possible pair
|
||||
// of the four coordinates, and the results are used to rank the numbers.
|
||||
var rankx = 0;
|
||||
var ranky = 0;
|
||||
var rankz = 0;
|
||||
var rankw = 0;
|
||||
if (x0 > y0) rankx++;
|
||||
else ranky++;
|
||||
if (x0 > z0) rankx++;
|
||||
else rankz++;
|
||||
if (x0 > w0) rankx++;
|
||||
else rankw++;
|
||||
if (y0 > z0) ranky++;
|
||||
else rankz++;
|
||||
if (y0 > w0) ranky++;
|
||||
else rankw++;
|
||||
if (z0 > w0) rankz++;
|
||||
else rankw++;
|
||||
var i1, j1, k1, l1; // The integer offsets for the second simplex corner
|
||||
var i2, j2, k2, l2; // The integer offsets for the third simplex corner
|
||||
var i3, j3, k3, l3; // The integer offsets for the fourth simplex corner
|
||||
// simplex[c] is a 4-vector with the numbers 0, 1, 2 and 3 in some order.
|
||||
// Many values of c will never occur, since e.g. x>y>z>w makes x<z, y<w and x<w
|
||||
// impossible. Only the 24 indices which have non-zero entries make any sense.
|
||||
// We use a thresholding to set the coordinates in turn from the largest magnitude.
|
||||
// Rank 3 denotes the largest coordinate.
|
||||
i1 = rankx >= 3 ? 1 : 0;
|
||||
j1 = ranky >= 3 ? 1 : 0;
|
||||
k1 = rankz >= 3 ? 1 : 0;
|
||||
l1 = rankw >= 3 ? 1 : 0;
|
||||
// Rank 2 denotes the second largest coordinate.
|
||||
i2 = rankx >= 2 ? 1 : 0;
|
||||
j2 = ranky >= 2 ? 1 : 0;
|
||||
k2 = rankz >= 2 ? 1 : 0;
|
||||
l2 = rankw >= 2 ? 1 : 0;
|
||||
// Rank 1 denotes the second smallest coordinate.
|
||||
i3 = rankx >= 1 ? 1 : 0;
|
||||
j3 = ranky >= 1 ? 1 : 0;
|
||||
k3 = rankz >= 1 ? 1 : 0;
|
||||
l3 = rankw >= 1 ? 1 : 0;
|
||||
// The fifth corner has all coordinate offsets = 1, so no need to compute that.
|
||||
var x1 = x0 - i1 + G4; // Offsets for second corner in (x,y,z,w) coords
|
||||
var y1 = y0 - j1 + G4;
|
||||
var z1 = z0 - k1 + G4;
|
||||
var w1 = w0 - l1 + G4;
|
||||
var x2 = x0 - i2 + 2.0 * G4; // Offsets for third corner in (x,y,z,w) coords
|
||||
var y2 = y0 - j2 + 2.0 * G4;
|
||||
var z2 = z0 - k2 + 2.0 * G4;
|
||||
var w2 = w0 - l2 + 2.0 * G4;
|
||||
var x3 = x0 - i3 + 3.0 * G4; // Offsets for fourth corner in (x,y,z,w) coords
|
||||
var y3 = y0 - j3 + 3.0 * G4;
|
||||
var z3 = z0 - k3 + 3.0 * G4;
|
||||
var w3 = w0 - l3 + 3.0 * G4;
|
||||
var x4 = x0 - 1.0 + 4.0 * G4; // Offsets for last corner in (x,y,z,w) coords
|
||||
var y4 = y0 - 1.0 + 4.0 * G4;
|
||||
var z4 = z0 - 1.0 + 4.0 * G4;
|
||||
var w4 = w0 - 1.0 + 4.0 * G4;
|
||||
// Work out the hashed gradient indices of the five simplex corners
|
||||
var ii = i & 255;
|
||||
var jj = j & 255;
|
||||
var kk = k & 255;
|
||||
var ll = l & 255;
|
||||
// Calculate the contribution from the five corners
|
||||
var t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0 - w0 * w0;
|
||||
if (t0 < 0) n0 = 0.0;
|
||||
else {
|
||||
var gi0 = (perm[ii + perm[jj + perm[kk + perm[ll]]]] % 32) * 4;
|
||||
t0 *= t0;
|
||||
n0 = t0 * t0 * (grad4[gi0] * x0 + grad4[gi0 + 1] * y0 + grad4[gi0 + 2] * z0 + grad4[gi0 + 3] * w0);
|
||||
}
|
||||
var t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1 - w1 * w1;
|
||||
if (t1 < 0) n1 = 0.0;
|
||||
else {
|
||||
var gi1 = (perm[ii + i1 + perm[jj + j1 + perm[kk + k1 + perm[ll + l1]]]] % 32) * 4;
|
||||
t1 *= t1;
|
||||
n1 = t1 * t1 * (grad4[gi1] * x1 + grad4[gi1 + 1] * y1 + grad4[gi1 + 2] * z1 + grad4[gi1 + 3] * w1);
|
||||
}
|
||||
var t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2 - w2 * w2;
|
||||
if (t2 < 0) n2 = 0.0;
|
||||
else {
|
||||
var gi2 = (perm[ii + i2 + perm[jj + j2 + perm[kk + k2 + perm[ll + l2]]]] % 32) * 4;
|
||||
t2 *= t2;
|
||||
n2 = t2 * t2 * (grad4[gi2] * x2 + grad4[gi2 + 1] * y2 + grad4[gi2 + 2] * z2 + grad4[gi2 + 3] * w2);
|
||||
}
|
||||
var t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3 - w3 * w3;
|
||||
if (t3 < 0) n3 = 0.0;
|
||||
else {
|
||||
var gi3 = (perm[ii + i3 + perm[jj + j3 + perm[kk + k3 + perm[ll + l3]]]] % 32) * 4;
|
||||
t3 *= t3;
|
||||
n3 = t3 * t3 * (grad4[gi3] * x3 + grad4[gi3 + 1] * y3 + grad4[gi3 + 2] * z3 + grad4[gi3 + 3] * w3);
|
||||
}
|
||||
var t4 = 0.6 - x4 * x4 - y4 * y4 - z4 * z4 - w4 * w4;
|
||||
if (t4 < 0) n4 = 0.0;
|
||||
else {
|
||||
var gi4 = (perm[ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]]] % 32) * 4;
|
||||
t4 *= t4;
|
||||
n4 = t4 * t4 * (grad4[gi4] * x4 + grad4[gi4 + 1] * y4 + grad4[gi4 + 2] * z4 + grad4[gi4 + 3] * w4);
|
||||
}
|
||||
// Sum up and scale the result to cover the range [-1,1]
|
||||
return 27.0 * (n0 + n1 + n2 + n3 + n4);
|
||||
}
|
||||
};
|
||||
|
||||
function buildPermutationTable(random) {
|
||||
var i;
|
||||
var p = new Uint8Array(256);
|
||||
for (i = 0; i < 256; i++) {
|
||||
p[i] = i;
|
||||
}
|
||||
for (i = 0; i < 255; i++) {
|
||||
var r = i + ~~(random() * (256 - i));
|
||||
var aux = p[i];
|
||||
p[i] = p[r];
|
||||
p[r] = aux;
|
||||
}
|
||||
return p;
|
||||
}
|
||||
SimplexNoise._buildPermutationTable = buildPermutationTable;
|
||||
|
||||
function alea() {
|
||||
// Johannes Baagøe <baagoe@baagoe.com>, 2010
|
||||
var s0 = 0;
|
||||
var s1 = 0;
|
||||
var s2 = 0;
|
||||
var c = 1;
|
||||
|
||||
var mash = masher();
|
||||
s0 = mash(' ');
|
||||
s1 = mash(' ');
|
||||
s2 = mash(' ');
|
||||
|
||||
for (var i = 0; i < arguments.length; i++) {
|
||||
s0 -= mash(arguments[i]);
|
||||
if (s0 < 0) {
|
||||
s0 += 1;
|
||||
}
|
||||
s1 -= mash(arguments[i]);
|
||||
if (s1 < 0) {
|
||||
s1 += 1;
|
||||
}
|
||||
s2 -= mash(arguments[i]);
|
||||
if (s2 < 0) {
|
||||
s2 += 1;
|
||||
}
|
||||
}
|
||||
mash = null;
|
||||
return function() {
|
||||
var t = 2091639 * s0 + c * 2.3283064365386963e-10; // 2^-32
|
||||
s0 = s1;
|
||||
s1 = s2;
|
||||
return s2 = t - (c = t | 0);
|
||||
};
|
||||
}
|
||||
function masher() {
|
||||
var n = 0xefc8249d;
|
||||
return function(data) {
|
||||
data = data.toString();
|
||||
for (var i = 0; i < data.length; i++) {
|
||||
n += data.charCodeAt(i);
|
||||
var h = 0.02519603282416938 * n;
|
||||
n = h >>> 0;
|
||||
h -= n;
|
||||
h *= n;
|
||||
n = h >>> 0;
|
||||
h -= n;
|
||||
n += h * 0x100000000; // 2^32
|
||||
}
|
||||
return (n >>> 0) * 2.3283064365386963e-10; // 2^-32
|
||||
};
|
||||
}
|
||||
|
||||
// amd
|
||||
if (typeof define !== 'undefined' && define.amd) define(function() {return SimplexNoise;});
|
||||
// common js
|
||||
if (typeof exports !== 'undefined') exports.SimplexNoise = SimplexNoise;
|
||||
// browser
|
||||
else if (typeof window !== 'undefined') window.SimplexNoise = SimplexNoise;
|
||||
// nodejs
|
||||
if (typeof module !== 'undefined') {
|
||||
module.exports = SimplexNoise;
|
||||
}
|
||||
|
||||
})();
|
187
public/style.css
187
public/style.css
|
@ -1,5 +1,3 @@
|
|||
@import url("//cdn.jsdelivr.net/gh/be5invis/Iosevka@ff81c66/fonts.css");
|
||||
|
||||
:root {
|
||||
--size: calc(100vmin / 1.618033988749895);
|
||||
}
|
||||
|
@ -15,14 +13,14 @@ body {
|
|||
margin: 0;
|
||||
background: #241917;
|
||||
color: #f3bbae;
|
||||
font-family: Monaco, monospace;
|
||||
font-family: Monaco, monospace !important;
|
||||
}
|
||||
|
||||
body,
|
||||
.braille {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: flex-end;
|
||||
justify-content: center;
|
||||
flex-flow: row;
|
||||
}
|
||||
|
||||
|
@ -31,7 +29,7 @@ body,
|
|||
max-height: 100%;
|
||||
width: var(--size);
|
||||
height: var(--size);
|
||||
font: 11px/12px "Iosevka Web", monospace;
|
||||
font: 12px/12px "Iosevka Web", monospace;
|
||||
}
|
||||
|
||||
.braille > * {
|
||||
|
@ -45,50 +43,199 @@ body,
|
|||
}
|
||||
|
||||
.center-text {
|
||||
position: absolute;
|
||||
top: 35vh;
|
||||
left: 10.5rem;
|
||||
position: fixed;
|
||||
gap: 25px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
border: 4px solid #f3bbae92;
|
||||
text-align: left;
|
||||
z-index: 10;
|
||||
background-color: #241917;
|
||||
width: 35rem;
|
||||
top: 30%;
|
||||
}
|
||||
|
||||
@media only screen and (min-width: 1024px) {
|
||||
@media only screen and (max-width: 625px) {
|
||||
.center-text {
|
||||
left: 10z.5rem;
|
||||
left: 15px;
|
||||
right: 15px;
|
||||
margin-left: 0;
|
||||
margin-top: 0;
|
||||
max-width: 100vw;
|
||||
}
|
||||
}
|
||||
|
||||
@media only screen and (max-width: 1023px) and (min-width: 768px) {
|
||||
.center-text {
|
||||
left: 2.5rem;
|
||||
}
|
||||
.tabs {
|
||||
display: flex;
|
||||
}
|
||||
|
||||
@media only screen and (max-width: 767px) {
|
||||
.center-text {
|
||||
left: 1.5rem;
|
||||
.tab {
|
||||
cursor: pointer;
|
||||
padding: 4px 15px;
|
||||
border-width: 0 4px 4px 0;
|
||||
border-style: solid;
|
||||
border-color: #f3bbae92;
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
.tab-content {
|
||||
word-wrap: break-word;
|
||||
display: none;
|
||||
padding: 20px 20px;
|
||||
padding-top: 0px;
|
||||
}
|
||||
|
||||
.pgp-address {
|
||||
word-wrap: break-word;
|
||||
display: block;
|
||||
font-size: 12px !important;
|
||||
background-color: #241917;
|
||||
color: #fff;
|
||||
border: 4px solid #f3bbae92;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.tab:checked ~ label {
|
||||
background-color: #f3bbae;
|
||||
color: #241917;
|
||||
}
|
||||
|
||||
#linksTab, #contactTab, #dashTab {
|
||||
display: none;
|
||||
}
|
||||
|
||||
#tab-links:checked ~ #linksTab,
|
||||
#tab-contact:checked ~ #contactTab,
|
||||
#tab-dash:checked ~ #dashTab {
|
||||
display: block;
|
||||
}
|
||||
|
||||
.bullet-text {
|
||||
font-size: 14px;
|
||||
font-family: Monaco, monospace;
|
||||
text-align: left;
|
||||
z-index: 2;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
|
||||
.center-text a {
|
||||
.tab-content a {
|
||||
color: #f3bbae;
|
||||
transition: color 0.5s ease;
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
.center-text a:hover {
|
||||
.tab-content a:hover {
|
||||
color: #ffffff;
|
||||
}
|
||||
|
||||
.visible {
|
||||
z-index: 0;
|
||||
position: absolute;
|
||||
right: 0;
|
||||
}
|
||||
ul {
|
||||
list-style-type: none;
|
||||
}
|
||||
|
||||
ul li::before {
|
||||
content: "-";
|
||||
display: inline-block;
|
||||
width: 1em;
|
||||
}
|
||||
|
||||
.alt-bullet {
|
||||
padding-left: 1rem !important;
|
||||
}
|
||||
|
||||
.modal[open] .modal__toggle {
|
||||
left: calc(50vw + 200px);
|
||||
top: calc(15vh - 5px);
|
||||
position: fixed;
|
||||
z-index: 11;
|
||||
}
|
||||
.modal[open] .modal__toggle:focus {
|
||||
outline: 2px solid #00f;
|
||||
}
|
||||
.modal__toggle::before {
|
||||
content: 'Donate';
|
||||
cursor: pointer;
|
||||
padding-left: 10px;
|
||||
padding-right: 10px;
|
||||
background-color: #241917;
|
||||
color: #fff;
|
||||
border: 4px solid #f3bbae92;
|
||||
}
|
||||
.modal[open] .modal__toggle::before {
|
||||
content: '✖';
|
||||
color: #fff !important;
|
||||
font-size: 25px;
|
||||
}
|
||||
.modal__toggle {
|
||||
position: relative;
|
||||
list-style: none;
|
||||
font-size: 14px;
|
||||
font-family: Monaco, monospace;
|
||||
text-align: left;
|
||||
z-index: 4;
|
||||
}
|
||||
.modal__toggle::-webkit-details-marker {
|
||||
display: none;
|
||||
}
|
||||
.modal__toggle:hover {
|
||||
cursor: pointer;
|
||||
opacity: .8;
|
||||
}
|
||||
.modal__background {
|
||||
background-color:rgba(0, 0, 0, 0.65);
|
||||
display: flex;
|
||||
height: 100vh;
|
||||
justify-content: center;
|
||||
left: 0;
|
||||
position: fixed;
|
||||
top: 0;
|
||||
width: 100vw;
|
||||
z-index: 3;
|
||||
}
|
||||
.modal__body {
|
||||
border: 4px solid #f3bbae92;
|
||||
background: rgba(36, 25, 23, 1);
|
||||
color: #f3bbae;
|
||||
font-size: 1.6rem;
|
||||
font-weight: 600;
|
||||
padding: 20px 20px;
|
||||
position: fixed;
|
||||
text-align: left;
|
||||
top: 15vh;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
width: 80%;
|
||||
max-width: 400px;
|
||||
z-index: 10;
|
||||
word-wrap: break-word;
|
||||
font-family: Monaco, monospace;
|
||||
}
|
||||
|
||||
.modal__text {
|
||||
line-height: 1.6;
|
||||
margin: 0;
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
.crypto-address {
|
||||
word-wrap: break-word;
|
||||
display: block;
|
||||
font-size: 12px !important;
|
||||
background-color: #241917;
|
||||
color: #fff;
|
||||
border: 4px solid #f3bbae92;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.links {
|
||||
padding-left: 0.85rem;
|
||||
}
|
||||
|
||||
.dashboard {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
Loading…
Add table
Reference in a new issue