marginal performance update

This commit is contained in:
rouce 2023-10-15 04:00:00 -04:00
parent dd89b6fa15
commit 05995310de

View file

@ -136,13 +136,13 @@ window.addEventListener("resize", onWindowResize);
let controls = new OrbitControls(camera, labelRenderer.domElement);
controls.enablePan = false;
controls.minDistance = 8;
controls.maxDistance = 10;
controls.maxDistance = 12;
controls.enableDamping = true;
controls.autoRotate = false;
// <GLOBE>
let counter = 200000;
let counter = 50000;
let rad = 5;
let sph = new THREE.Spherical();
@ -179,7 +179,7 @@ let g = new THREE.BufferGeometry().setFromPoints(pts);
g.setAttribute("color", new THREE.Float32BufferAttribute(clr, 3));
g.setAttribute("uv", new THREE.Float32BufferAttribute(uvs, 2));
let m = new THREE.PointsMaterial({
size: 0.1,
size: 0.14,
vertexColors: false,
color: new THREE.Color(0x743c2f),
onBeforeCompile: (shader) => {