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ad654ba405 small wording changes
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2024-06-03 03:55:59 -04:00
aa990dbeb9 fix gaussian splatting showcase paragraph 2024-06-03 03:55:25 -04:00
24d08e843e fix 3rd paragraph 2024-06-03 03:54:44 -04:00

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@ -24,13 +24,13 @@ The concept of using 3D scanning as an alternative means for people to interact
Techniques such as NeRF, [MIP-NeRF](https://arxiv.org/abs/2103.13415), [3D Gaussian Splatting](https://arxiv.org/abs/2308.04079), and others demonstrate a fast and simpler method of 3D scanning compared to traditional laser or projection scanning. These methods are not considered "production-ready." These models are made up of very dense "point clouds" that cannot easily be translated into CAD. Supplementary software is getting better, but laser and projection scanning are still the best for high-accuracy work. Techniques such as NeRF, [MIP-NeRF](https://arxiv.org/abs/2103.13415), [3D Gaussian Splatting](https://arxiv.org/abs/2308.04079), and others demonstrate a fast and simpler method of 3D scanning compared to traditional laser or projection scanning. These methods are not considered "production-ready." These models are made up of very dense "point clouds" that cannot easily be translated into CAD. Supplementary software is getting better, but laser and projection scanning are still the best for high-accuracy work.
3D guassians have been a new focus of research. You can use an entirely software-defined approach to create very light (the below model is 6 MB) and high-quality 3D models. With [polygon-based](https://en.wikipedia.org/wiki/Polygonal_modeling) models, you would have never been able to get this amount of accuracy in a 3D model that can run on a phone. 3D guassian spatting has been a new focus of research. You can use an entirely software-defined approach to create very light (the below model is 6 MB) and high-quality 3D models. With [polygon-based](https://en.wikipedia.org/wiki/Polygonal_modeling) models, you would have never been able to get this amount of accuracy in a 3D model that can run on a phone.
## Showcase ## Showcase
### 3D Gaussian Splatting ### 3D Gaussian Splatting
Below you can see an example of a 3D guassian using the method "Splatfacto", created by the engineers working on the [nerfstudio](https://docs.nerf.studio/) project inspired by the SIGGRAPH paper "[3D Gaussian Splatting for Real-Time Rendering of Radiance Fields](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/)". Below you can see an example of a 3D guassian "splat" using the method Splatfacto, created by the engineers working on the [Nerf Studio](https://docs.nerf.studio/) project inspired by the SIGGRAPH paper "[3D Gaussian Splatting for Real-Time Rendering of Radiance Fields](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/)".
<head> <head>
<link rel="stylesheet" href="styles.css"> <link rel="stylesheet" href="styles.css">
@ -59,7 +59,7 @@ Below you can see an example of a 3D guassian using the method "Splatfacto", cre
### NeRF ### NeRF
Below are some pre-rendered photos based on the [Nerfacto](https://docs.nerf.studio/nerfology/methods/Nerfacto.html) method also developed by nerfstudio. Though I have found that in some context the "splatting" method produces a smaller file and is more efficient to run, NeRF still provides pretty excellent quality. Below are some pre-rendered photos based on the [Nerfacto](https://docs.nerf.studio/nerfology/methods/Nerfacto.html) method also developed by nerfstudio. Though I have found that in some context the Splatfacto method produces a smaller file and is more efficient to run, NeRF provides pretty excellent quality.
{{< cards cols="2">}} {{< cards cols="2">}}
{{< card title="Generated" subtitle="Nerfacto" link="4000-001.min.webp" image="4000-001.min.webp" >}} {{< card title="Generated" subtitle="Nerfacto" link="4000-001.min.webp" image="4000-001.min.webp" >}}